MBC News 8-18-2010 from Metaverse TV on Vimeo.
Showing posts with label Prokofy Neva. Show all posts
Showing posts with label Prokofy Neva. Show all posts
Aug 19, 2010
MBC News: 8-18-10
I've been on the road this week so didn't make it to the studios for the news. However, here's the latest episode with Prokofy Neva commenting on SLCC 2010, SL Viewer 2 hits the web, and Lisa hits a Shoe Fair.
Nov 25, 2008
Second Life: What's a Guy to do?
A post by ex-Second lifer Paul Carr asks the question, "Why is it called Second Life when there's nothing alive there?" He goes on to explain that, "Wandering around Second Life today is like visiting Blackpool in February; all sad empty shops, deserted car parks and the stench of loneliness — and the opportunity to buy a fake cock for two quid."
It seems that Carr has had a bad experience of late and found that nothing was happening when he was there, ergo nothing is happening anywhere, ergo Second Life sucks and its death is imminent. Where have we heard this story before?
You intrepid blogger was first to reply:
"Blackpool? I suspect you more likely hit the virtual equivalent of Morecambe... in February... when it's raining... and when the buses are on strike. If you'd been in virtual Blackpool you'd at least have bumped into one drunken Glaswegian and an American exchange student who thought London was much closer.
Maybe you need to buy a traveler's guide to Second Life... oh, wait, you have one! I seem to have little problem finding busy places, to the point that my biggest challenge is not crashing due to activity. Of course, any "traveler's guide" in SL is an historical document even before it goes to press, with changes to the virtual world happening more frequently than Donald Trump's hairpiece. Checking out your "old haunts" in Second Life is a bad experience - as Don Henley sings in The Boys of Summer, "Don't look back, you can never look back."
As for Eric's stint in-world, I don't see the big deal. He's one guy among many who write about SL and he left for a new job! Anyone who had been following the Reuters' site was very aware that the posts were becoming menopausally irregular. The issue with SL is simply that for many "residents," it has become just like real life; tedious, repetitive, and punctuated by occasional fun things. My typical trip into SL involves reading the mail, chatting with some friends, checking out leads, interviewing folks, then hopping back to real life to write up copy for whatever SL press outlet I'm pitching at. Article gets printed, I get paid, and around it goes again.
This pattern of Second Life banality isn't "bad" or "wrong"; it just is what it is. I get a kick out of it because I love talking to people and writing about stuff that has - ultimately - no value. And getting a bit of cash for doing it helps my iTunes habit. I don't see that folks who "waste their time" in Second Life are any more stupid than folks who, for example, play golf. I mean, honestly, what is the point of walking around a field using sticks to knock balls into holes? Or how about those who spend a night at the pub, where all they do is drink alcohol, use yet another stick to knock balls into holes, stuff a 2000 calorie kebab down their chops and then complain they can't sit in an airplane seat? And even skiing (more sticks but this time strapped to your feet) seems pretty pointless when you consider that all you're really doing is sliding down a hill in freezing weather and pumping out vast amount of cash for the privilege.
For ever business that closes its doors (like Reuters and the Avastar), others get started. And don't that the darling of the SL tabloids, the Second Life Herald, is still going strong after five years.
If you don't enjoy the SL experience, fine. Try something more exciting. Like golf, drinking, or skiing."
I suspect Carr's tongue may well have been pushed slightly into his cheek - after all, he was trying to write humor here, not a critical analysis of Second Life culture or attempting an investigation into why Reuters retired their writer from the Second Life beat. But then again, the way in which humor is used to express a point of view matters too, and Carr is clearly no fan of the Second Life experience.
Oh, and for a fairly unbiased review of the book, check out Prokovy Neva's piece in the Second Life Herald. Make sure you read the comments - it's priceless!
It seems that Carr has had a bad experience of late and found that nothing was happening when he was there, ergo nothing is happening anywhere, ergo Second Life sucks and its death is imminent. Where have we heard this story before?
You intrepid blogger was first to reply:
"Blackpool? I suspect you more likely hit the virtual equivalent of Morecambe... in February... when it's raining... and when the buses are on strike. If you'd been in virtual Blackpool you'd at least have bumped into one drunken Glaswegian and an American exchange student who thought London was much closer.
Maybe you need to buy a traveler's guide to Second Life... oh, wait, you have one! I seem to have little problem finding busy places, to the point that my biggest challenge is not crashing due to activity. Of course, any "traveler's guide" in SL is an historical document even before it goes to press, with changes to the virtual world happening more frequently than Donald Trump's hairpiece. Checking out your "old haunts" in Second Life is a bad experience - as Don Henley sings in The Boys of Summer, "Don't look back, you can never look back."
As for Eric's stint in-world, I don't see the big deal. He's one guy among many who write about SL and he left for a new job! Anyone who had been following the Reuters' site was very aware that the posts were becoming menopausally irregular. The issue with SL is simply that for many "residents," it has become just like real life; tedious, repetitive, and punctuated by occasional fun things. My typical trip into SL involves reading the mail, chatting with some friends, checking out leads, interviewing folks, then hopping back to real life to write up copy for whatever SL press outlet I'm pitching at. Article gets printed, I get paid, and around it goes again.
This pattern of Second Life banality isn't "bad" or "wrong"; it just is what it is. I get a kick out of it because I love talking to people and writing about stuff that has - ultimately - no value. And getting a bit of cash for doing it helps my iTunes habit. I don't see that folks who "waste their time" in Second Life are any more stupid than folks who, for example, play golf. I mean, honestly, what is the point of walking around a field using sticks to knock balls into holes? Or how about those who spend a night at the pub, where all they do is drink alcohol, use yet another stick to knock balls into holes, stuff a 2000 calorie kebab down their chops and then complain they can't sit in an airplane seat? And even skiing (more sticks but this time strapped to your feet) seems pretty pointless when you consider that all you're really doing is sliding down a hill in freezing weather and pumping out vast amount of cash for the privilege.
For ever business that closes its doors (like Reuters and the Avastar), others get started. And don't that the darling of the SL tabloids, the Second Life Herald, is still going strong after five years.
If you don't enjoy the SL experience, fine. Try something more exciting. Like golf, drinking, or skiing."
I suspect Carr's tongue may well have been pushed slightly into his cheek - after all, he was trying to write humor here, not a critical analysis of Second Life culture or attempting an investigation into why Reuters retired their writer from the Second Life beat. But then again, the way in which humor is used to express a point of view matters too, and Carr is clearly no fan of the Second Life experience.
Oh, and for a fairly unbiased review of the book, check out Prokovy Neva's piece in the Second Life Herald. Make sure you read the comments - it's priceless!
Nov 9, 2008
Vote for Sig - Again
Prior to the US election's completion, I began campaigning for my own stab at the Presidency. I know, avatar don't have a vote but that's just a minor detail. Not too long ago, women didn't have a vote but it didn't stop them campaigning. For those who didn't see the effects of my campaign, click the link below:
VOTE FOR SIGGY
Sadly, the country is not yet ready to elect an avatar as President, yet another example of why prejudice has not yet been stamped out. Why, until we see a black, female, disabled, gay avatar in the White House, how can we say Democracy has triumphed?
But I refuse to let this little setback affect me. In a recent post on Second Thoughts, Prokofy Neva revealed the creation a new parliament. Although you need to own land in order to be a part of this parliament, I have enough, so his is just the place for me to launch the next phase of my political career.
So here's what I wrote to Prokofy about my candidacy:
"Cool! My meager but adequate 512m2 buys me in then. In line with most progressive parliamentary systems, I'd like to lobby for any post that is "without-portfolio." This, in effect, means I get to enjoy the fruits of abuse - sorry, "parliamentary privilege" - yet don't actually have to do any work. I'll be happy to turn up at any junket or bean-feast with my current mistress-du-jour in tow ("Oh, Siggy, I love that you're so powerful and important!") and make bold, sweeping pontifications with maximum sound-bites and minimum substance.
Of course, I think all parliamentary posts should come with an official residence. I'm thinking of a multi-roomed residence on a whole sim with enough prims to befit the status of "parliamentarian" and well- tended gardens groomed to perfection by noobs looking to make $5L per hour in a real job, not wasting time camping.
So, I humbly submit myself - selflessly - to serve as a simple representative of this great world of hours. I promise - nay pledge - to uphold the Truth, stand for Decency, and work to ensure that ALL the residents of Second Life can live in Liberty, Egality, and Fraternity - or whatever they chose to name their sim.
Er, any Post 6 Grrlz looking for secretarial work?"
So vote now, vote early, vote SIG!
VOTE FOR SIGGY
Sadly, the country is not yet ready to elect an avatar as President, yet another example of why prejudice has not yet been stamped out. Why, until we see a black, female, disabled, gay avatar in the White House, how can we say Democracy has triumphed?
But I refuse to let this little setback affect me. In a recent post on Second Thoughts, Prokofy Neva revealed the creation a new parliament. Although you need to own land in order to be a part of this parliament, I have enough, so his is just the place for me to launch the next phase of my political career.
So here's what I wrote to Prokofy about my candidacy:
"Cool! My meager but adequate 512m2 buys me in then. In line with most progressive parliamentary systems, I'd like to lobby for any post that is "without-portfolio." This, in effect, means I get to enjoy the fruits of abuse - sorry, "parliamentary privilege" - yet don't actually have to do any work. I'll be happy to turn up at any junket or bean-feast with my current mistress-du-jour in tow ("Oh, Siggy, I love that you're so powerful and important!") and make bold, sweeping pontifications with maximum sound-bites and minimum substance.
Of course, I think all parliamentary posts should come with an official residence. I'm thinking of a multi-roomed residence on a whole sim with enough prims to befit the status of "parliamentarian" and well- tended gardens groomed to perfection by noobs looking to make $5L per hour in a real job, not wasting time camping.
So, I humbly submit myself - selflessly - to serve as a simple representative of this great world of hours. I promise - nay pledge - to uphold the Truth, stand for Decency, and work to ensure that ALL the residents of Second Life can live in Liberty, Egality, and Fraternity - or whatever they chose to name their sim.
Er, any Post 6 Grrlz looking for secretarial work?"
So vote now, vote early, vote SIG!
Labels:
democracy,
parliament,
Prokofy Neva,
second life,
Sigmund Leominster
Sep 5, 2008
Even More Sig...
And the beat goes on...
The latest edition of SLentrepreneur magazine has a profile of AVENUE Models' owner, Rusch Raymaker, that includes a fabulous (can I use that word without sounding too "fashionista"?) picture of her. Rusch works extremely hard and seems to spend more time in SL than RL - I could be wrong ;)
Meanwhile, over at Castle Keep magazine, their third edition - the September 2008 one - is out and includes a profile of the Koinup social network, with a mention of the Ning network also.
Next up, I think, will be a rather long article in SLentrepreneur probably entitled The 4C's of 3D's: How To Succeed With Virtual Worlds. It's an Op-Ed piece that sets out the four key features needed to create and sustain a virtual environment. There's lots more to say on the subject - in fact, I think there's a book in there somewhere - and I hope to be writing more in the future about each of the four elements in more detail. Keep checking back here.
As a taster of what's to come along these lines, check out an article by Prokofy Neva called The Six Economies of Second Life, and do check the comments to see my take on this.
And for those who are vaguely interested in personalities, Mony and I spent some time together last night, checking out some clothing and sitting at the old Balloon Tour platform in Ambleside. Whatever we "are," she's always going to be special to me and I'm just happy for any time we snatch together. Still.
The latest edition of SLentrepreneur magazine has a profile of AVENUE Models' owner, Rusch Raymaker, that includes a fabulous (can I use that word without sounding too "fashionista"?) picture of her. Rusch works extremely hard and seems to spend more time in SL than RL - I could be wrong ;)
Meanwhile, over at Castle Keep magazine, their third edition - the September 2008 one - is out and includes a profile of the Koinup social network, with a mention of the Ning network also.
Next up, I think, will be a rather long article in SLentrepreneur probably entitled The 4C's of 3D's: How To Succeed With Virtual Worlds. It's an Op-Ed piece that sets out the four key features needed to create and sustain a virtual environment. There's lots more to say on the subject - in fact, I think there's a book in there somewhere - and I hope to be writing more in the future about each of the four elements in more detail. Keep checking back here.
As a taster of what's to come along these lines, check out an article by Prokofy Neva called The Six Economies of Second Life, and do check the comments to see my take on this.
And for those who are vaguely interested in personalities, Mony and I spent some time together last night, checking out some clothing and sitting at the old Balloon Tour platform in Ambleside. Whatever we "are," she's always going to be special to me and I'm just happy for any time we snatch together. Still.
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